II · Trailer
Trailer
71 seconds · 1920×1080, 50 fps · captured from the game running in the Playdate Simulator, shown at 4× with the Playdate screen’s own grey tones · trailer.mp4
VI · Background
Why a lighthouse
A fanlight is the half-moon window of rays above an old front door. In the game, every lens shard throws a fan of three beams, and the name stuck.
The setting came from the physics. In 1819 Augustin Fresnel won the French Academy’s prize for his theory of diffraction, the bending and splitting of light that the lens shards do. Four years later his new lighthouse lens was lit for the first time. The two ideas at the heart of Fanlight really are one person’s life’s work, so the game is set in a lighthouse named after him.
The whole game is drawn for Playdate’s 1-bit screen: rooms are black until a lamp lights them, light pools are dithered, and every character, from Lucie to the one-eyed gull called the Admiral, is pixelled by hand.
Sound
The score is a slow waltz in A minor, in 6/8, for music box, harp and a soft pad, over the sea heard from inside the tower. Every wick plays a note of the same scale as it catches, so a fully lit room rings as a chord. The trailer uses an arrangement of the game’s theme on the same instruments.